Hi 大家好
今天要談的是... C 位元操作 請見下列PDF檔案介紹,現在想想 我到現在 還是 不懂C 啊.
http://140.129.118.16/~richwang/99-2-Courses/About_C_BitOperation.pdf
廢話 不多說 請見書本 舉例囉
執行結果: original = ABC
result = CBA
基本上就是到回去
例如下列 一個對 FrameBuffer 做操作的範例
上列來源網址 http://www.cubieforums.com/index.php?topic=33.0 以上感謝 下台一鞠躬
今天要談的是... C 位元操作 請見下列PDF檔案介紹,現在想想 我到現在 還是 不懂C 啊.
http://140.129.118.16/~richwang/99-2-Courses/About_C_BitOperation.pdf
廢話 不多說 請見書本 舉例囉
#include
void main(void)
{
unsigned int original = 0xABC;
unsigned int result = 0;
unsigned int mask = 0xF; //最右邊四bit
printf("original =%X\n", original);
result |= original&mask; //將original 右邊四bit放到result
//取得第二個位數
original >>= 4; //將original右移四個位置
result <<= 4; //讓出空間給下一位數
result |= original&mask; //將original右邊四個位元放到result
//取得第三個位數
original >>= 4;
result <<= 4;
result |= original&mask;
printf("result = %X\n", result);
}
執行結果: original = ABC
result = CBA
基本上就是到回去
另外 較常見到會做 位元操作 好像是在 驅動程式 或是 畫圖影像處理 那一類例如下列 一個對 FrameBuffer 做操作的範例
#include
#include
#include
#include
#include
#include
#include
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 300; y = 100; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
for (y = 100; y < 300; y++)
for (x = 100; x < 300; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
上列來源網址 http://www.cubieforums.com/index.php?topic=33.0 以上感謝 下台一鞠躬
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